Spacetoon College aims to present the most ground-breaking developments in the technological realm of highly specialized graphic design and animation. We strive to cultivate undiscovered talents to face the growing competition in the ever emergent world of technology. Confident in the sturdy curriculum we are presenting and the world class skills the students are gaining, Spacetoon College guarantees that the students will land a career they are passionate about. Students acquire a hands-on education – the opportunity to use industry-current theories, technology and equipment.
In the working world, there exists a catch twenty-two phenomena regarding the relationship between work experience and employment. That is to say that without experience a degree holding graduate cannot obtain a job, and without a job one cannot attain the experience needed to be successful. Therefore, to ease this dilemma, Spacetoon College has decided to train its graduates in its own in-house production facility. This way, the graduates will gain an opportunity to train for a year and reap the benefits of their degree.
The 3D Computer Animation Diploma is designed for creatively oriented people who wish to learn how to produce 3D generated animation and graphics using a variety of industry standard tools and methods. In-class learning is a combination of instructional theory, hands-on practice, and project oriented lab work culminating in the creation of a video demo reel.
Some of the classes offered pertain to the animation arena as follows:
• Animation Design 1: Without proper planning and research, any animation will fall short of expectations. This course is designed to introduce students to the pre-production stages of animation. Students will learn the basics of character design, story development; boarding and leica reels as well as basic cinematography.
• Modeling 1: This course introduces the 3D animation software as a tool to sculpt characters and sets for video, film, or video games. Students are quickly given opportunities to produce 3D models and begin to recognize tool sets and workflow within the software. The main focus will be on tool usage and proficiency in various modeling techniques.
• Technical Direction 1: This course will show the students the basics of character setup and rigging. This will help in preparation of their characters for animation. Students will be introduced to physics-based animation through dynamic simulations. Writing basic expressions and MEL scripts will be introduced as they relate to character animation and set up.
• 3D Animation 1: This course introduces 3D animation software as a tool to create animation for film, video and computer games. Students are immediately given opportunities to produce 3D animation to begin to recognize tool sets and workflow within the software with a focus on methods and principles for 3D characters.
• Rendering 1: Rendering is a crucial part of 3D animation that determines the look and feel of a piece of work. This course is designed as an introduction to applying materials and texture mapping to their wireframe models. Students will also learn basic lighting setups to convey mood and stage their characters.
• Digital Editing and Effects 1: Digital audio and video are two very rich media elements that enhance the production value of any product. This course teaches students how to input analog media elements, convert them to digital formats and manipulate them and edit them in a nonlinear format, create effects and export them back to analog devices.
• Figure Drawing 1: Figure drawing is a course focused on the study of anatomy, posing, lines of action and balance through gesture and long pose drawings. Students will create numerous drawings to improve drawing skills but more importantly improve upon their 3D model designs.
• Animation Design 2: This course extends the students' knowledge beyond the basics when it comes to the pre-production stages of animation. Students will learn the importance of project management and timelines. Students will learn the importance of first impression and design when it comes to presenting themselves and their work to future employers.
• Modeling 2: This course focuses on learning and practicing advanced techniques in designing aspects of their characters and the sets/props they interact with. Students will begin to understand how modeling tools and methods work together in production.
• Technical Direction 2: Technical direction encompasses many areas of 3D animation that support the animator. This course is designed to extend the students' knowledge in the areas of character setup. Students will be introduced to more advanced and technical aspects of computer animation including dynamic simulations and paint f/x.
• 3D Animation 2: This course builds on the knowledge derived from the 3DI module. Students will begin to work with characters, rigging, and sets, and methods of combining all these elements in a production.
• Rendering 2: This course builds on the skills learned in the first rendering course. Students learn advanced methods of rendering, shading, and lighting as they apply to computer generated environments.
• Digital Editing and Effects 2: This course focuses on the tools for creating effects within the software. Primary focus is on particle effects, fluids, paint f/x, fur, hair, and clothing simulations.
• Portfolio: Throughout the year, students will be assigned a variety of projects that help integrate the diverse set of tools they have been exposed to. Projects are constructed to provide students with a progressively challenging process that builds confidence, competence, and the capability to produce a video portfolio by the end of the program. In addition to ongoing projects throughout the year, students will be given a dedicated block of time at the end of the course to concentrate of the development of their own work.
In addition to Fashion and Internal design courses.